is lua easier than javascript

One big reason is language stability.

Lua was literally built for this.

Zero-indexed arrays are one of those language design dogmas that are simply set in stone, really awkward to switch between languages when Lua has such a fundamental difference of opinion. And i dont think LUA has the best performance for working with fivem, being honest i would say the best is C# but i cant prove that. You can start them at 0 if you want. Javascript is everywhere there is a browser. I agree completely with points 5 and 6; nothing to add there :). I guess they are both extensible, although I don't have Lua experience in this area to compare. lua performs admirably with its lightweight, high-speed execution. Im asking this, because im working with other devs on trying to make a custom framework built in javascript that uses mongodb. I find this to be a poor argument, but I've never felt like I was missing out on a whole lot by not having modification operators in Lua, either.

usage, * (You may find time < time(user) + time(sys) for some The vicious attacks NodeJS gets (read about the leftpad.js debacle) because of their philosophy shows that a lot of people disagree with me, but I like the small language augmented with a rich third-party ecosystem. Cisco says Chez compiles code just before it uses it, at runtime: > Chez Scheme compiles source forms as it sees them to machine code before evaluating them, i.e., "just in time.". or should i focus my time on improving my lua skills and use the js knowledge to improve ui / nui related resources ? This is my preference, but maybe Lua was too early for this strategy to succeed. I really love your point on not defining a language better or worse than others, i think in a related way because i think that that classification depends on the context of the app and the system you are working with.

> I guess the lack of round function is surprising too, but the explanations I see online about it being a minimalism and ease of implementation make sense. Have you ever seen anyone counting stuff like : 0, 1, 2, ? What good is a scripting language where I have to either implement every utility function myself, or look for and include an external library? The lua interpretors are just fine ; it's not because it's designed to be easily embeddable that it doesn't work just fine on its own.

Well, sure, but it is not what we mostly consider a JIT.

[2], > Whether compiling on the fly or precompiling, the compiler produces optimized machine code, with some optimization across separately compiled library boundaries. Replacing (first coll) by (nth 1 coll) in clojure happens to me more often than I'd like to admit, I mostly write in Java for work.

However, using the LuaJIT compiler, which speeds rival codes, can result in Lua being made faster, which is known as further improvement. I was actually contemplating learning Lua for Love2d because there's no good JavaScript/Canvas library (I've programmed raw JavaScript games, but it takes awhile.)

Lua has an I/O library. It is interpreted, while Lua runs via a VM. There are so many others the list has it's own wikipedia entry. Lua has been used for web development for a long time, and its use is well known, with websites such as TaoBao, a Chinese online shopping website with over 760 million listings on Alexa and ranks 11 globally, as well as Cloudflare,,, Ma. Although I'd really need to be convinced.

I have all the functions I need and I even write classes in Lua to help with some of the more bloated systems my framework has. It just compiles everything the same way regardless of if you are compiling it ahead of time or while you are running in an interactive session. Chez Scheme [1]. I honestly don't know) is nice, and multiple return values are great (I miss this when I'm not working in Lua). Lua is a great language; Python is a great language. [0], > Chez Scheme compiles source forms as it sees them to machine code before evaluating them, i.e., "just in time." The lack of round() is symptomatic of Lua's standard library, it's not a singular example. SBCL does the same. table[0] = "foo" is valid and works. > The number one benefit you should get from a scripting language as opposed to a compiled one is higher productivity, > The number one benefit you should get from a scripting language (Lua) as opposed to a compiled one (C) is higher productivity. They don't have to, since Lua tables are hash sets and you can use anything as a key. Lua's usage of `begin`/`end` was borrowed from "Modula" according to the HOPL paper[1].

It's a R5RS Scheme, and is near-C level of performance. That's because the first nil in a hashtable demarks the end of an array. coffeescript is a lot of hype.

Was Lua ever in competition with Python? Mon Jul 18 2022, full log can be found Should i use Javascript or Lua?

Current benchmark data was generated on Hi guys, i was wondering if you could help me to decide which language should i focus on for developing resources. What's the big difference with Python? [1]. Even then with me using Lua right now. The downside (and why I'm probably not going to use LOVE much in the future) is that LOVE will never be playable in the browser. The number one benefit you should get from a scripting language as opposed to a compiled one is higher productivity otherwise, you could just write it in C and have higher performance and lower resource usage. Another couple of cases I run into are Postgres arrays, and switching between first, second, and nth in Clojure. Lua is just easier out of the box. Lua is much more of a glue language, i.e. Powered by Discourse, best viewed with JavaScript enabled. Lua arrays are indexed from 1? What has Python actual won over Lua that any other language hasn't won? No more vacant rooftops and lifeless lounges not here in Capitol Hill. The language is so old that its place seems to be set and unlikely to change. You shouldn't use micro-benchmarks that test things rarely seen in actual programs to make definitive statements about their runtime performance. 2) Missing basic functionality (e.g., printing the contents of the language's fundamental datastructure) decreases productivity, the one thing which scripting languages are supposed to excel at. Is there any flavor of lisp that is close to luajit performances and still small? And when i was talking of future jobs i had clearly on mind that just developing for fivem wont gave you a good frontend / backend job, my point on that was that if you started learning that you could easily start learning full stack development or new frameworks, and from there have some really good bases to apply for a job with a experience supported by your projects.

Either way this is FiveM. ClojureScript is powered by Google Closure.

I dont agree with a language being better. But, we cant really make this to work, because of problems that are kinda weird, like require is not defined or exports problem. Yeah sorry I guess your comment wasn't about that. Lua has a couple things going for it. Chez compiles all code prior to execution and does not do any dynamic code generation during runtime. I'm actually surprised JavaScript hasn't surpassed Lua for the kind of things Lua is designed for -- but Lua seems to hold on and people aren't generally embedding JavaScript as the scripting language for other programs. ), so seeing arrays started at 1 is not something strange for me :). Now, I don't like JavaScript, but at the moment, it's the best scripting language for embedding out there. Lua changes the language in backward-incompatible ways. I will say however that the ONE reason I like JS / TS or C# is the ability to pull in packages for external tooling for your projects but realistically I can get by needed to do that in this project. The JIT of chez is just a side effect of the AOT being fast enough to run on the fly. The Lua and JavaScript base languages are still in their early stages. I prefer LUA because there are more developers in FiveM that use LUA and is a more used language in FiveM scripts. Jacks got amenities youll actually use. The term used in C for arrays should be called an offset, not an index. It's a R6RS Scheme, so bigger, but Chez has much better embedding support, is backed by Cisco instead of a single dev.

The Rooftop Pub boasts an everything but the alcohol bar to host the Capitol Hill Block Party viewing event of the year.

Python and NodeJS both beat Lua because they were scripting languages involved with web servers and web clients, and the massive influence of the web on the job market meant that everybody was going to want to learn Python (and Javascript) and then try to apply it blindly to everything. Handle json requests and respond to them with Lua, and youre good to go.

I evaluated Lua vs Python for use in a simulation engine as a scripting language for extending behaviors of stuff. Their API docs aren't complete at all; information on the web is sparse and out-dated. Come inside to our Social Lounge where the Seattle Freeze is just a myth and youll actually want to hang. Press J to jump to the feed. However, I think I'll just try CoffeeScript for nicer syntax and write my own basic library for now. The above complaint would apply to either case. The work done by the racket7 folks on Chez might change that though. If you are into language design, Lua is a language worth studying and understanding. Python is a scripting language, whereas Lua is a light-weight, portable, and fast-learnable language. I have been on FiveM since 2016 and I even had some knowledge before FiveM and even though I could apply for a job for frontend or backend web apps I dont want to because this is a hobby. Its realistically YOUR personal preference. The ability to be used on frontends/backend is cited by more than 1556 developers as the primary reason for using JavaScript, while 2099 developers cite Lua as the primary reason for using it.

Lua is an open source tool that has 1.26K GitHub stars and 437 GitHub forks as of June 30, 2014.,,

4. Javascript and Lua have a lot in common, so much so that anything I can think to do in Lua I can do in Javascript. It's also how array indexes are defined in mathematics. JavaScript is also an object-oriented, interpretible programming language that employs first-class functions in addition to being lightweight. Since Lua arrays are just tables with numerical keys, couldnt you just start at 0 if thats your preference? Doesn't officially support MinGW. Lua Rocks package manager includes basically every library you could want. Google Closure does a pretty good job at stripping unused code.

Using a simulation machine or computer, you can compile the Lua and Python languages into byte code and run them. I've vouched for as many as seemed valid. What are the killer features of lua(jit) compared to javascript?

Its easy to see why the two paradigms have so many similarities: they have completely different syntax, different original design goals, different modes of operation (Lua always compiled to bytecode and runs on the Lua VM with Javascript), and so on. Using "it's easier for new users" is not a good argument for a good programming language. It'd be nice if a package-managed language could import the huge awesome standard library, automatically drop whatever goes unused, and that mechanism worked well enough that everyone but the most restricted embedded programmers were fine with it. Since its for macOS the JavaScriptCore framework was already built in and uses the latest syntax. Lua looks enough like other c-style languages you can forget it is 1 based and make all sorts of nasty mistakes. Another benefit of Lua is that it performs better than any other language, but it is not as quick as a simple loop with a single function call, which runs slower when compared to Javascript. The big reason I like Python is that it doesn't try too much to be elegant, and happily creates specific functions for specific usages. Shouldn't you start your list at index 0?

That you can't just say "import module" and have many modules available? It also includes a compiler, a profiler, a great debugger, live memory-introspection, and an enhanced REPL [2] that can dump out it's definitions and any comments into a lovely Scheme file. Lua added integers alongside flonums in 5.3, along with bitwise operators, but it's been possible to configure Lua's number representation at compile time for as long as I can remember.

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